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Nexuiz logo
Nexuiz logo






  1. Nexuiz logo for free#
  2. Nexuiz logo how to#
  3. Nexuiz logo Pc#

The first version of the game was released in 2005. The engine that powered Nexuiz was Forest Hale's Darkplaces engine. The goal of the project was to create a high quality first person shooter that could be played freely across all platforms in one package: PC, Mac, and Linux. Still, the game will launch with an integrated tournament system, clan management options, and leaderboards, so fans will have plenty to do, and IllFonic plans on offering DLC.Nexuiz was originally developed by Lee Vermeulen and Forest 'LordHavoc' Hale, who started Alientrap in the summer of 2002. Will the Modern Warfare 2 masses pick up on Nexuiz? Who knows, but the lack of customization options and pizzazz might keep some away.

Nexuiz logo Pc#

Its super-simple look and presentation will appeal to those looking for a throwback to the old PC arena games people used to play. Sure, it was early in the game's lifecycle, but Nexuiz was fun when I played it this afternoon.

nexuiz logo

The factions are purely aesthetic choices. The game also packs three factions, but choosing one before setting out into a match just changes the color/details of your costume. If you're shooter skills are a bit rusty, you can create single-player rooms and staff them with bots to practice. If you don't mind playing unranked multiplayer games, you can arm Mutators to change the way the matches feel - jetpacks, grappling hooks, and so on. On day one, Nexuiz will have nine guns and nine maps that follow the big city/sci-fi feel and two multiplayer game modes – four-on-four team deathmatch and eight-on-eight capture the flag. When you finish matches, you can spend your skill points on persistence bonuses such as health boosts that will always be attached to your profile from there on out. When you're doing well, you can spend the points you've earned in a match to turn on game changing rules like rapid fire, low gravity, and so on.

Nexuiz logo how to#

What this does is reward players who are kicking ass by letting them choose how to mutate the game. I didn't get to play with it in my match, but the most interesting thing I heard about Nexuiz was the Mutator system. Because it's a console title, there's a healthy aim assist feature in the game, but I found that I still needed to have my head on a swivel to make kills. I haven't played an arena battle in a long, long time, so it was fun to just run around, fly through the air via jump pads, and blast opponents so that satisfying "+1" icons popped up on the screen. When I got my hands-on time with Nexuiz, I had fun. Each weapon will have a melee attack, but there are also going to be straight melee weapons. The guns are clean looking devices with a sci-fi feel and come in the various sniper/shotgun/rockets/machine styles you'd expect.

nexuiz logo

Running on the PlayStation 3 (work hasn't begun yet on the 360 version) after only two and a half months of work, Nexuiz had four different players running around a multi-level arena that looked like a cross between Halo and Portal - bright, simple colors and plenty of height. The version I saw today was described as a prototype. Now, Illfonic is distilling the game into an experience all its own for console players to enjoy – outside of the code, the content that makes up the game is 100 percent new.

Nexuiz logo for free#

Launched for free in 2005 and downloaded a couple million times, the game ran off of the original Quake code and let players come up with their own levels and such for frantic FPS action. If you're a fan of FPS arena games, Nexuiz might ring a bell. It's called Nexuiz, and it's filled with sweet jumps.








Nexuiz logo